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Mini LD #5 :: November 7th-9th Weekend :: Theme :: Cover

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Anathema RL postmortem

Posted by nilsf
November 13th, 2008

I wrote a quick postmortem for Anathema RL. Read it here, on the game’s stunning iWeb-made page.

Ludum Dare 13 - December 5th-7th Weekend

Posted by news
November 12th, 2008

Hey there sports fans,

Ludum Dare #13 is coming soon.  December 5th-7th weekend.  You know the drill.

http://www.ludumdare.com

You can start suggesting themes now, with voting to start by the end of the month.

http://ludumdare.com/wiki/start

As for the start time, well, we’d like your opinion on that.  We know we have a number of regulars in various parts of Europe and the UK, so we’ve been considering pushing up the start time.  Post an opinion here.

http://www.ludumdare.com/compo/2008/11/12/ludum-dare-13-start-time-poll/

We’ll be updating the site as usual over the next few days.  We’ll send out a note for the final start time once we have it.

See you there,
Mike Kasprzak (PoV)

Ludum Dare 13 - Start Time Poll

Posted by news
November 12th, 2008

Hey there,

Ludum Dare #13 will be December 5th-7th Weekend.

Since we have so many regulars in the UK and all over Europe, we’re considering trying something slightly different this time.  Moving up the start time.

Our usual Ludum Dare start time is at 8 PM PST (11 PM EST).  Should we start

  • 1 Hour sooner (7 PM PST/10 PM EST)
  • 2 Hours sooner (6 PM PST/9 PM EST)
  • 3 Hours sooner (5 PM PST/8 PM EST)
  • 4 Hours sooner (4 PM PST/7 PM EST)

Leave a comment.  We’ll announce the final start time at the end of the week.

Thanks,

Mike Kasprzak (PoV)

Revenche of the Orange, now for Windows

Posted by Tenoch
November 12th, 2008

Hey!

I apparently managed to set up cross compilation on my Ubuntu machine, so now comes my mini LD 5 entry, for you Windows users.

Grab it here.

Double click “run.bat” to play the game.

See my previous post for more information about the game.

(Note: this is my first experience with cross compilation and pretty much with Windows binaries in general. I may not have done it right or optimaly, but it seems to work. If anyone comes up with a better way to do it, please let me know.)

Enjoy!

Juggle Paddle [final]

Posted by radenmuaz
November 9th, 2008

Finally, it’s (not) finished! :D

I never entered the real Ludum Dare (yet), but this is my first entry ever to Mini-LD:

Juggle Paddle

A simple juggling game/sim/playground/whatever, although it’s more a
simulation as  there is no ‘game over’ yet. Also, the physics are a bit buggy.

I don’t if this game is accepted as the cover of Tower Construction Kit. The only thing the game has to do with that game’s cover is:

  • Physics.
  • The shapes of the objects - Bricks (Tower Construction Kit) & Balls and Paddle (Juggle Paddle)

I haven’t much time though - with all the school stuff,  tired, getting out of town, etc.
Made within 4 to 8 hours.

Here’s the link for my half-finished entry for this Mini-LD #5

Windows: http://www.filedropper.com/jugglepaddlewin32
Source: http://www.savefile.com/files/1878871

To run the source code, you need Python installed.
Pyglet, Rabbyt and Pymunk are included.

The Maze of MADNESS

Posted by philhassey
November 9th, 2008

The Maze of Madness is my cover of Hamumu’s Maze of Ludicrosity

Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!

Check it out now!

-Phil

P.S. here’s a picture from within the game (not just the editor):

Done

Posted by nilsf
November 9th, 2008

I finished my entry. Random and unedited thoughts follow. :)

Quick instructions: You are the “@”, use the nethack keys to move (hjkl and yubn for diagonal movement), t to toggle your light. Run into a wall to dig a tunnel with your pickaxe, make your way to the surface (”<” are the up stairs) collecting valuable gems on the way.

I didn’t get enough balancing in so chances are it’s too easy / hard. I wish I’d added an in game help thing (as it is pressing F1 will just tell go to go rtmf). I feel I did capture some of the original game’s essence (run away from the guards and don’t let your flashlight’s battery run out) so I’m pretty happy as far as that is concerned. Hopefully the learning curve won’t be too hard, which is a risk with roguelikes I think.

Codewise, feel free to look but it’s probably worthless except as an example of how not to make good software. One part I feel could have used more time was the cavern generator, it runs quite slowly (but not enough for me to take time to fix it) and I don’t fix the results for connectedness which is why I included the digging feature. I’m not too happy with that. :S

Anathema RL Python + Pygame

Pixelman 3D is finished

Posted by robot_guy
November 9th, 2008

For this competition I decided to cover Py Mike’s ‘Pixelman 3′ game which I remember finding quite fun we when I played it for scoring. It’s basically the same game but with less minimal graphics and a few extra fiddles. You should note that I stole erm… copied erm… paid homage to the original levels by including them as levels 5 to 9, but I did write 4 new ones at the beginning so hopefully nobody will consider that cheating. (If you do then delete map5.txt, map6.txt, map7.txt, map8.txt and map9.txt from the maps directory and pretend I didn’t include them)

Screen shot

Requirement : python (2.4) + pygame (1.8 but it should work with 1.7)

Should run on all platforms

http://www.patenall.org.uk/temporary/LudumDare/MiniLD5/Pixelman3D.zip

Edited: Small change to fix an issue that caused it to crash on some versions of pygame

Revenge of the Orange

Posted by Tenoch
November 9th, 2008

This is a cover of BenW’s Chain reaction:

http://www.ludumdare.com/compo/2007/12/16/finally-finished/

Since I met Ludum Dare only at the last compo, I don’t really have a “favorite entry” yet, so I picked one that seemed nice, and changed the gameplay, added personal things, etc.

Revenge

Here is the thing: revenge.zip

EDIT: see here about a Windows version

The goal is to blow the tiles marked by the pulsating squares. If there is only one, fine, but later there will be more, and the tiles marked have to be blown at the same time! To do this you take advantage of the chain reactions provoqued by the terrible Invisible Walker!

It just runs around the world, on the outside tiles, clockwise, and starts explosions as it goes.

To bring these explosions to the marked tiles, you can first move yourself, with arrow keys. You can also move some tiles: with X and V you rotate the 8 tiles around you. And with arrow keys while pressing C, you shift whole rows or columns. Beware: rows, columns and “ring around you” have to be full before they can be moved! No holes!

About holes…  Just don’t walk in them, or your life counter (right side of the screen) will decrease.

The similar counter on the left is the level counter. Of course, difficulty increases with levels…

Technical sadness:

The game is written in Lua and uses a personal lib that itself uses SDL and co. I included a compiled version of the library, made on Ubuntu. I have no idea if it’s going to work on another Linux machine, or even another Ubuntu, so be sure to read the README if you need to compile it yourself.

I unfortunately have no Windows machine available, nor Mac OS X, so no binaries for those. However, it is supposed to be portable, so if anyone manages to make it work, don’t hesitate to send me your binaries, so I can share them.

More details about the compo later.

Harry’s Questival

Posted by PsySal
November 9th, 2008

This is a remake of Hairy Chestival. It’s about a lawnmower who has to mow the hair off of Burt Reynolds Island. It’s not really done, but, you can run around, grab swords and heart containers, kill pylons, and die. Ahem. One day I’ll finish an entry on time!

I’m going to take and put together the actual quest for this game, since there’s not much to it. Then I’ll upload that version…

Download for linux

Harry\'s Questival

Mr. Splode 3D Finished!

Posted by ArmchairArmada
November 9th, 2008

Mr. Spode 3D

You can get this amazing 3D game here!

You’re all going to hate me!

maximalist: a cover of GBGames LD#11 ‘minimalist’ minigame

Posted by pansapiens
November 9th, 2008

Here’s my entry for mini-LD#5.

It’s a cover of GBGames LD#11 entry, ‘minimalist’; turned evil. I like to think of it as a minimalist survival horror.

You can download maximalist and read more details here.

There is a gameplay video here … but it leaves off the surprise ending, so you still have to play the game :).

The goal is to complete 25 levels an achieve the highest score possible.
Read the rest of this entry »

Galactic Maze beta ..

Posted by philhassey
November 8th, 2008

Check it out.

If you dare ..

I’ll be resetting the data tomorrow probably .. so just mess around tell me if you find any bugs or whatever :)

-Phil

Juggle Paddle

Posted by radenmuaz
November 8th, 2008

Hello everyone, I never entered Ludum Dare before, but this is my first entry to Mini-LD.

The Juggle Paddle. Loosely based on Tower Construction Kit screenshot

http://www.ludumdare.com/compo/wp-content/uploads/2008/08/wjordanscreenshot3.png

Anathema RL

Posted by nilsf
November 8th, 2008

the roguelike

I’ve been making a cover of Phil Hassey’s “Escape from Anathema Mines” today.

I’ve been wanting to try writing a roguelike for a while, and what better time than during LD? :) It is beginning to be playable so hopefully tomorrow I can get enough gameplay in it to call it complete.

Mr. Splode 3D

Posted by ArmchairArmada
November 8th, 2008

Mr. Spode 3D

I’m not sure I’ll have anough time to actually make this.  Most of the graphics are done, but programming and level design might take too long to actually complete.  To make matters worse, I’ve had a cold for a few days so I’m feeling pretty tired.  Oh well.

[edit]I forgot the ‘l’ in Mr. Splode’s name.  Title now corrected.[/edit]

maximalist screenshot : a ‘cover’ of GBgames minimalist LD#11 entry

Posted by pansapiens
November 8th, 2008

I really enjoyed the simple, satisfying feel of GBGames LD#11 “minimalist” entry. The anxiety-inducing two-tone audio was also great touch. Not wanting to work too hard this weekend, it’s also simple enough that I was sure I could make a cover version without to much stress ….

Here’s a quick screenshot of where I’m up to.

These might turn out to be placeholder graphics (or they might just remain :) ). So far I have the basic feaures of GBgames original implemented, including the anxiety-inducing audio. I’m also adding a new spin on the idea … the enemies move a little, and can be ‘baited’ to coax them away from the exit.

Phase I ..

Posted by philhassey
November 7th, 2008

So here’s a crude prototype of what I’m working on.  I savaged some poor innocent breakout clone to build this.

Lerc’s flash LD game “BoomShakalaka” provided me with some of the HTML I needed to make this work.  I’m probably going to snag a couple other lines of code from that project before all is said and done.

I have DECIDED! [too]

Posted by pymike
November 7th, 2008

Soz I decided to do mrfun’s strongai. It’s one of my favorite LudumDare entries, and well, galcon would take too long to make ;-)

Wish me luck!

Babby Of Towlr

Posted by Hamumu
November 7th, 2008

YOU CAN’T FRIGTH BACK AGAINST BABBY OF TOWLR!!!

I did a cover of PoV’s Towlr from LD12. Good luck figuring out how to defeat it.
Download it (Windows only, 670kb)

I have DECIDED.

Posted by PsySal
November 7th, 2008

I picked a game to do. It’s been a long time since I made an LD entry. The games I’ve done before are:

- Floateye (this was for an allegro speed game compo though)

- Miracle Bees

- Demonic Farmer GABO

- Something else I forget what?

I started another LD game once before, too. It was based around four ladies at tea-time, and I drew some great graphics. Then I quit making it! Haha…

Okay, it’s time to get started. I will remake the game that sticks in my mind most, the one I think about often, that I reminisce over. I’m not telling what it is, but the remake/cover will be incredible and include the shooting sword from LoZ.

THAT IS ALL.

Tenoch’s personal library for MiniLD

Posted by Tenoch
November 7th, 2008

I spent the last few weeks coding evöL, a very small game engine in Lua.

It contains all the basic stuff I usually do with SDL, but in a light Lua API, which means super fast game prototyping. At least that’s what I found when I tried Löve, a game engine in Lua based also on SDL, last LD. Problem is that Löve uses hardware accelerated graphics, and on my Eee PC, I get terrible performance.

So I made my personal lib, inspired by Löve, and with a lot less feature. You can get it here.

The SVN version is really more recent and has a lot of new features.

EDIT: I just packaged and uploaded version 1.0 to the Gna project page. It is the latest snapshot of the SVN. Yay for evöL!

It runs on GNU/Linux, but it should run on Mac OS and Windows, since SDL and Lua are both portable. You just have to get your IDE/compiler/whatever to compile and link the lib correctly.

the hordes of a feared turnip

Posted by drZool
November 7th, 2008

30 min drawing compo.

In a world on the edge of war…
Where freedom is worshipped…
ONE young boy…
And a magical thief…
Must find the endless hordes of a feared turnip.
Coming Summer 2066 to a brain implant in your head.

http://enedahl.com/dump/KidTheifAndTurnip.png

MINI LD#5 - Theme: COVER

Posted by news
November 7th, 2008

This being a Mini-LD, you don’t get to just interpret that theme how you like. Instead, I tell you what it means!

Your job is to look through the LD archives at all previous entries to all previous LDs, and pick your favorite one that wasn’t made by you! Here is a handy link (warning, ten million screenshots, but much fun to look at!) to an archive of all that have been set up on the current LD site: Click me

Then do a cover of that game.

What is a cover? It’s not an exact remake. That would be pointless. You want to take that original concept and remake it in your own unique style, so that the end result is truly your own, just using the original game as inspiration (and cloning material). You can make the title be some minor variation of the original (”Commies+” or “PuffBomb Alpha”), a parody of it, or just a plain old sequel number.

Don’t forget all art, sound, and code must be your own creation this very weekend. Just because you’re stealing someone else’s idea doesn’t mean you can steal their content too.

So find your favorite, and get covering!

Entries must be in by 11PM GMT on Sunday, Nov 9th!


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